Mechadroids Update 0.2.0

We’re still here! *waves* Honest! After a lot of delays (Jargon moving to Australia and CWolf being worked to death, quitting, moving to Germany and going DWS fulltime!) we’re happy to give you our Christmas present early… a new Mechadroids update!

The new update brings in a few core changes/additions to the game play, general bug fixes and some much needed layout improvements for the smaller resolution phones. With the addition of the targeting system you can now target specific Mechadroid areas to attack. With your armour refit system you’ll be able to change where your strengths and weaknesses are. This brings a lot more strategy into Mechadroids that was absent in the last version. We’ll be eager to hear your feedback on this.

Two important points are that you can now opt-out of the daily Mechadroids report and more balancing is coming soon! The daily report is only sent if there is activity regarding your Mechadroid so for those of you who may have tagged it as spam you can now untag it as spam and deactivate instead. This would help us out a lot!

Alpha testers can now visit the Mechadroids download area to install or if you happen to have the old version of Mechadroids installed it will prompt you to update.

Here is the full changelog…

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Mechadroids Update – Build 78

We’ve just released our first update for Mechadroids!

This release was primarily for bug fixing so we’re having to push the reset button. Don’t worry though because this will bring a balance change to the game! In addition to that new features have been designed are on their way. To obtain the update all you need to do is launch up Mecharoids and it will automatically detect that there is a new version. All you need to do then is select update!

If you haven’t been able to install Mechadroids due to being on Android 2.1 you can now visit the download link to install as we’ve extended our support to your version.

Here is the changelog.

New Features:
– Support Android 2.1+
– Daily battle reports

Changes:
– Improved identification of human players in the attack list
– Game play balancing

Bugs Fixed:
– Infinite crash-loop due to poor signal.
– Fix remote crash logging.
– Escape special characters in client.
– Persist login data when focus is lost.
– Fix login activity resuming correctly.
– Fix attack list bug

Enjoy!

Game Released: Mechadroids – Closed Alpha

Robots Fighting

War… war sometimes changes. Tonight we released Mechadroids to the closed alpha testers! We’ve been playing the game during the evening; we’re stealing credits while attacking each other with some insane weaponry.

Alpha testers will receive an email with details on how to play when they have been accepted. We are having some small issues with our emails being sent into spam folders so please check there before taking out your rubbish! If you’re a tester please log feedback at Deadworld Feedback. If you have any problems with your login or our websites please email us at info@deadworldstudios.co.uk.

The next few weeks will be used to balance Mechadroids ready for our big release onto the Android Market. Once there anyone with an Android phone will be able to download and play Mechadroids.

Remember for more information visit the Mechadroids information page and the Mechadroids site! Good hunting alphas!

Game Announcement: Mechadroids

So, finally after all the secretive, nondescript tweets regarding our hard work we’d like to announce a new game – Mechadroids.

Mechadroid

Mechadroids is a fast paced, tongue-in-cheek game that will be released on Android, Facebook and the Mechadroids site. Initially, we are only releasing the Android version but we’ll be branching into the other platforms soon.

Before we hit the Android Market we’re going to have a closed alpha testing period. This will help us iron out any bugs and tweek the game. This period will last a few weeks then we will release Mechadroids onto the market as an open beta.

Help us perfect this game by going to the Mechadroids alpha registration page and registering to join the Android alpha test. Please also visit our forum to share any thoughts you have about the game.

For those who are wondering what our plans are regarding Root Access, you don’t need to worry. Mechadroids is a small side project for us that we really wanted to make before we continued development on Root Access, which we consider a much larger project.

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC