Mod Support #0 – Introduction

Mod support is a loved, much asked for and difficult to implement side of game development. It can range from small configuration file changes to full blown total conversions. In the more extensible form it takes enough experience with games to extract game logic from core logic, embed scripting languages, load models and animations at runtime and merge it all together as seamlessly as possible.

Coming from a modding background before entering software and games development it’s an area very close to my heart. I feel it’s an amazing tool to help increase your game’s longevity and, more importantly, allow for a community to form around your game. In the best situations this community can create amazing additions or changes to your game that can add new life to a game that, even as the developer of, may rekindle your interests after you’ve long exhausted yourself.

As we’ll be adding mod support to our current game we’ll write about what we use and how we go about using it. As there tends to be little information about the more complex side of things we’ll try to expose these under discussed areas to help more developers planning the same thing.

If anyone wants to get in contact with me feel free to reach me at richard@roguevector.com or my Twitter at @CWolf.

Contents

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @Jargon64: Lot's of complex bugs to deal with recently. @SolitudeGame is really putting up a fight for its multiplayer flight test. #GameDev #RV

19/05/2017 @ 8:35am UTC

@xeroxeroxero @SolitudeGame Sure, email address is info@roguevector.com

10/04/2017 @ 1:34pm UTC

@xeroxeroxero What about if we're 50% Brizzle? @SolitudeGame is looking rather good these days but we're not quite… https://t.co/bEsDGWFH82

10/04/2017 @ 8:21am UTC

RT @CWolf: Late night reworking @SolitudeGame's core UI system. Reduced complexity and modernised it whilst removing code. Happy with the progress #RV

8/04/2017 @ 12:23am UTC

RT @SolitudeGame: Fixed the normal map and lighting issues with runtime loaded textures. Getting close to a new pre-alpha build!… https://t.co/n1U9KA0q0V

4/04/2017 @ 2:16pm UTC