Mod Support #0 – Introduction

Mod support is a loved, much asked for and difficult to implement side of game development. It can range from small configuration file changes to full blown total conversions. In the more extensible form it takes enough experience with games to extract game logic from core logic, embed scripting languages, load models and animations at runtime and merge it all together as seamlessly as possible.

Coming from a modding background before entering software and games development it’s an area very close to my heart. I feel it’s an amazing tool to help increase your game’s longevity and, more importantly, allow for a community to form around your game. In the best situations this community can create amazing additions or changes to your game that can add new life to a game that, even as the developer of, may rekindle your interests after you’ve long exhausted yourself.

As we’ll be adding mod support to our current game we’ll write about what we use and how we go about using it. As there tends to be little information about the more complex side of things we’ll try to expose these under discussed areas to help more developers planning the same thing.

If anyone wants to get in contact with me feel free to reach me at richard@roguevector.com or my Twitter at @CWolf.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@iTzAmiruleZ Glad you like it! We are inviting people in waves to the pre-alpha as we make new builds. Sign up at https://t.co/Y6yo21bvmq :)

10/03/2017 @ 9:58am UTC

@unity3d We're working on @SolitudeGame. A procedural co-op space survival game where you crew a stranded ship back… https://t.co/AzoDQJbanr

10/03/2017 @ 9:52am UTC

RT @CWolf: Been doing sci-fi uniform research today. Seeing what feels right for @SolitudeGame

26/02/2017 @ 4:25pm UTC

RT @SolitudeGame: Polishing up the user interface for a new pre-alpha build. It's all coming along rather nicely! #GameDev https://t.co/GGGIYdSFGl

15/02/2017 @ 3:50pm UTC

RT @SolitudeGame: We all know that #GameDev is difficult and takes long hours, so remember take breaks and try to fit in some exercis… https://t.co/ggLELTiNVx

30/01/2017 @ 2:35pm UTC