“Our vision is to create engaging, exciting and ambitious games and to share them with the community”

Rogue Vector have been developing games for mobile and desktop platforms since 2011. We believe in taking the time to forge quality games that reflect our values of gameplay and story while building off our team’s core strengths.

Knowledge is power so share and learn alike

Knowledge provides the power to create anything from your imagination in this industry. Having been fortunate enough to benefit from the various companies and individuals who willing share their hard discovered knowledge, returning the favour feels right to us. Sharing this knowledge is an important way to give back to a community where finding what you need can be a very difficult and slow process.

Community first

From the very beginning we’ve felt that supporting our community is crucial. Involving them in the process of game creation allows them greater insight into our world. They help us test and provide the honest feedback that guides our creative focus. Mutual respect and encouragement can provide a powerful base for great ideas.

We are the team

CWolf
Richard ‘CWolf’ Griffiths
Technology Director
Jargon
James ‘Jargon’ Jarman
Development Director

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @CWolf: That's module script state syncing complete for chunking support in @SolitudeGame #RV

14/08/2017 @ 4:20pm UTC

RT @Jargon64: MFW I finally get the Lua game update loop working for the thruster controls but neglect to multiply acceleration b… https://t.co/upYsrFRr4V

4/08/2017 @ 7:06pm UTC

RT @SolitudeGame: Now that server-side physics has been implemented, @Jargon64 & @CWolf get in their box ships for some multiplayer t… https://t.co/60zNflf3Hm

3/08/2017 @ 4:53pm UTC

RT @CWolf: Almost able to merge in a major refractor for ingame multiplayer computer terminals. Tomorrow's the day! Then more… https://t.co/gzenvN0rmU

31/07/2017 @ 9:10pm UTC

RT @CWolf: The biggest ones are easy enough to keep tabs on but I'd love to know the smaller events going on these days

26/07/2017 @ 10:17am UTC