“Our vision is to create engaging, exciting and ambitious games and to share them with the community”

Rogue Vector have been developing games for mobile and desktop platforms since 2011. We believe in taking the time to forge quality games that reflect our values of gameplay and story while building off our team’s core strengths.

Knowledge is power so share and learn alike

Knowledge provides the power to create anything from your imagination in this industry. Having been fortunate enough to benefit from the various companies and individuals who willing share their hard discovered knowledge, returning the favour feels right to us. Sharing this knowledge is an important way to give back to a community where finding what you need can be a very difficult and slow process.

Community first

From the very beginning we’ve felt that supporting our community is crucial. Involving them in the process of game creation allows them greater insight into our world. They help us test and provide the honest feedback that guides our creative focus. Mutual respect and encouragement can provide a powerful base for great ideas.

We are the team

CWolf
Richard ‘CWolf’ Griffiths
Technology Director
Jargon
James ‘Jargon’ Jarman
Development Director

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC

@CWolf: Ended up fixing the data binder we use in @SolitudeGame today. Major win for a problem I encountered. Think I'll fork it on Monday.

3/11/2017 @ 11:10pm UTC

@Jargon64: Spent the afternoon upgrading the Twitter integration of our Discord bot. I think the Twitter4J is dead in the water these days :( #RV

30/10/2017 @ 6:36pm UTC