• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @SolitudeGame: Polishing up the user interface for a new pre-alpha build. It's all coming along rather nicely! #GameDev https://t.co/GGGIYdSFGl

15/02/2017 @ 3:50pm UTC

RT @SolitudeGame: We all know that #GameDev is difficult and takes long hours, so remember take breaks and try to fit in some exercis… https://t.co/ggLELTiNVx

30/01/2017 @ 2:35pm UTC

Merry Christmas from us at RV. Have a great holiday and game lots!

25/12/2016 @ 7:40pm UTC

Years later we're still here and working on our most ambitious project yet - Solitude! Happy birthday to us! (2/2) https://t.co/wFKfSUW0N0

31/05/2016 @ 12:41pm UTC

5 years ago today we incorporated and embarked on a new project that was supposed to take 4 months. It took 14.(1/2) https://t.co/qbmTDfhlK3

31/05/2016 @ 12:41pm UTC