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  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

It's dev blog time! We talk user interfaces. Read why we moved to @CoherentLabs #GameDev https://t.co/3XRw1pBUYq https://t.co/7tbTnCR7hN

5/02/2016 @ 10:57am UTC

RT @CWolf: Great day testing an upgrade from @CoherentLabs 2.x to GT for Unity. Done in 1 & 1/2 days with help from the great support team #RV #GameDev

19/01/2016 @ 5:38pm UTC

Merry Christmas everyone. Have a great time!

25/12/2015 @ 1:19pm UTC

@uk_ie @mechabit thanks! Merry Christmas to you all!

21/12/2015 @ 10:08am UTC

RT @uk_ie: Sending a big Ukie hello and welcome to our newest members #thesecretpolice @RogueVec and @mechabit :) Happy Christmas to you all!

21/12/2015 @ 10:08am UTC