• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @SolitudeGame: We've posted on @IndieDB with updated info on what Solitude is and what our plans are for it. Have a read!… https://t.co/bucspQ6CPK

11/09/2017 @ 10:26am UTC

RT @CWolf: Steadily making the new @SolitudeGame site in the mornings and our Monday admin days - starting to take shape nicely now!

6/09/2017 @ 8:55am UTC

RT @CWolf: I'm so excited about what we're achieving with @SolitudeGame. The flexibility we've introduced at a mod level will directly improve the..

3/09/2017 @ 7:32pm UTC

RT @Jargon64: I have the joy of continuing working on this weird PhysX anomaly today... exactly same code works in a test project… https://t.co/NpABhuCpU9

31/08/2017 @ 8:45am UTC

RT @Jargon64: This and last week I've mostly been tearing my hair out over some dodgey PhysX behaviour. No idea what's going on..… https://t.co/QrIZTGa6L2

30/08/2017 @ 4:32pm UTC