• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @SolitudeGame: We've been outlining the crafting system today! Finding ways to make crafting useful and fun whilst staying away from boring grind #GameDev

21/08/2017 @ 3:17pm UTC

RT @CWolf: Had an good chat with @Jargon64 about namespacing @SolitudeGame's Lua mod scripts. Hit on an interesting idea for future improvement #RV

18/08/2017 @ 9:15pm UTC

RT @CWolf: Expanding out the server mod system for @SolitudeGame at the moment. Coming together nicely! #RV

18/08/2017 @ 3:30pm UTC

RT @CWolf: That's module script state syncing complete for chunking support in @SolitudeGame #RV

14/08/2017 @ 4:20pm UTC

RT @Jargon64: MFW I finally get the Lua game update loop working for the thruster controls but neglect to multiply acceleration b… https://t.co/upYsrFRr4V

4/08/2017 @ 7:06pm UTC