• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC

@CWolf: Ended up fixing the data binder we use in @SolitudeGame today. Major win for a problem I encountered. Think I'll fork it on Monday.

3/11/2017 @ 11:10pm UTC

@Jargon64: Spent the afternoon upgrading the Twitter integration of our Discord bot. I think the Twitter4J is dead in the water these days :( #RV

30/10/2017 @ 6:36pm UTC

@SolitudeGame: This week is all about getting server side player physics working with ships. Then onto multiplayer testing with th… https://t.co/bfWcBl7ugb

23/10/2017 @ 9:02pm UTC

RT @CWolf: Made some good progress towards our one click deploy to Steam pipeline for @SolitudeGame. Looking forward to getting it ready! #GameDev #RV

23/10/2017 @ 7:42pm UTC