• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Mod Support #2 – Embedding Lua into C++

December 3rd, 2014

This is part of a series of posts revolving around mod support, the introduction and links to the other posts can be found here. Our current game in development, Solitude, is a cooperative multiplayer action survival game. Since its a coop game we use a game server that is bundled with the client to allow players to host their own servers and it’s also used for the single player experience. From the very beginning we wanted to give players the maximum mod support we were able to so we decided both the... (read more)

RT @Jargon64: Deep in @SolitudeGame's netcode at the moment. Been a while since I've been here. It's good. Feels like an old friend :) #GameDev #RV

26/02/2015 @ 12:13pm UTC

RT @SolitudeGame: Another prototype ship lost thanks to @Jargon64 and @CWolf. These losses are really eating up the SSA budget #GameDev http://t.co/XCQ9yD4uDD

20/02/2015 @ 5:40pm UTC

RT @CWolf: Working through more UI modding with @Jargon64 for @SolitudeGame today. This is turning out to be very, very powerful! #RV #GameDev

18/02/2015 @ 12:24pm UTC

RT @Jargon64: Had a great day working on @SolitudeGame with @CWolf. Replacing all the hardcoded UI with UI created in the modding layer o/ #RV #GameDev

17/02/2015 @ 6:14pm UTC

RT @Jargon64: What it feels like working on the @SolitudeGame modding system. #GameDev #RV http://t.co/7arCclWSSv

17/02/2015 @ 3:53pm UTC