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  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Mod Support #2 – Embedding Lua into C++

December 3rd, 2014

This is part of a series of posts revolving around mod support, the introduction and links to the other posts can be found here. Our current game in development, Solitude, is a cooperative multiplayer action survival game. Since its a coop game we use a game server that is bundled with the client to allow players to host their own servers and it’s also used for the single player experience. From the very beginning we wanted to give players the maximum mod support we were able to so we decided both the... (read more)

RT @CWolf: That's @SolitudeGame's modtool pivot & pivot guides in! Very helpful to setting up the modules properly. #RV #GameDev http://t.co/dHH0ooqzG6

3/05/2015 @ 2:12pm UTC

RT @CWolf: Woo! Vertex snapping is now in our mod tool's model area. Easier to combine models together for @SolitudeGame. Time to relax #gamedev #rv

2/05/2015 @ 9:14pm UTC

RT @ChrisBaklid: Flight booked for @walesgds ! See friends and play games! @LeadHyperion @dracuella @Jargon64 @Tree_OnAHill @CWolf @pringle9984 @DaveCunnah

1/05/2015 @ 3:16pm UTC

RT @Jargon64: Oooerrr. Pretty sure it's not supposed to look like this... although, maybe an unintended FTL effect? :) #GameDev #RV http://t.co/CirWv7RrGm

30/04/2015 @ 4:12pm UTC

RT @CWolf: Really heavy day on @SolitudeGame's mod tools today. Lots of good stuff around 3D model manipulation! Exhausted now though #RV #GameDev

29/04/2015 @ 6:25pm UTC