• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Mod Support #2 – Embedding Lua into C++

December 3rd, 2014

This is part of a series of posts revolving around mod support, the introduction and links to the other posts can be found here. Our current game in development, Solitude, is a cooperative multiplayer action survival game. Since its a coop game we use a game server that is bundled with the client to allow players to host their own servers and it’s also used for the single player experience. From the very beginning we wanted to give players the maximum mod support we were able to so we decided both the... (read more)

RT @Jargon64: Been getting a lot of spambots signing up to the @RogueVec website recently. Just finished integrating Google's reCAPTCHA. Job done :) #RV

16/03/2015 @ 12:06pm UTC

RT @stargazystudios: Playing @Jargon64 & @CWolf's game, @SolitudeGame, at #IGC15 was a blast. Most fun use of "No, your other left!" ever. Crystal Maze, in space

9/03/2015 @ 6:41pm UTC

RT @Jargon64: Everyone seems to be working on their #IGC15 talk and me and @CWolf are sat in the Porterhouse working our way through the beer list. #RV

4/03/2015 @ 10:23pm UTC

RT @Jargon64: Running through a new @SolitudeGame techdemo scenario with @CWolf over a beer for @walesgds this June. We have a legendary idea #gamedev #rv

4/03/2015 @ 8:01pm UTC

RT @Jargon64: Deep in @SolitudeGame's netcode at the moment. Been a while since I've been here. It's good. Feels like an old friend :) #GameDev #RV

26/02/2015 @ 12:13pm UTC