• Solitude thumbnail
    • Banshee Game thumbnail
    • Freedom thumbnail
    • Mechadroids thumbnail
    • Dark Choices thumbnail
    • Catch 2122 thumbnail
    • Root Access thumbnail
  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@iTzAmiruleZ Glad you like it! We are inviting people in waves to the pre-alpha as we make new builds. Sign up at https://t.co/Y6yo21bvmq :)

10/03/2017 @ 9:58am UTC

@unity3d We're working on @SolitudeGame. A procedural co-op space survival game where you crew a stranded ship back… https://t.co/AzoDQJbanr

10/03/2017 @ 9:52am UTC

RT @CWolf: Been doing sci-fi uniform research today. Seeing what feels right for @SolitudeGame

26/02/2017 @ 4:25pm UTC

RT @SolitudeGame: Polishing up the user interface for a new pre-alpha build. It's all coming along rather nicely! #GameDev https://t.co/GGGIYdSFGl

15/02/2017 @ 3:50pm UTC

RT @SolitudeGame: We all know that #GameDev is difficult and takes long hours, so remember take breaks and try to fit in some exercis… https://t.co/ggLELTiNVx

30/01/2017 @ 2:35pm UTC