Merry Christmas!

Merry Christmas from Deadworld Studios! We hope everyone enjoys their holiday/break away from the real world for a bit.

It looks like another year has come and gone. Looking back it’s amazing how fast Christmas has come around. It doesn’t seem that long ago that we attended ‘World of Love 2’ conference at the start of the year. We continued work on Root Access, then paused it in favour of Mechadroids. We released Mechadroids and, come end of the year, are pushing it harder than ever!

As always we wouldn’t have got this far if it wasn’t for the support of our community. We’ve added a few people to it over the past year and they’ve become valued members! The feedback, ideas and support that they provided is what helps push us to keep going.

So, what does the coming year hold for us? Lots. We’re going to attend ‘Bit of Alright’ indie games conference in London and push out lots of updates for Mechadroids now we’re working fulltime on DWS. Mechadroids will be released onto the Android market.

We’re positive about this coming year. Now… lets get on with it right?

Mechadroids Update 0.2.0

We’re still here! *waves* Honest! After a lot of delays (Jargon moving to Australia and CWolf being worked to death, quitting, moving to Germany and going DWS fulltime!) we’re happy to give you our Christmas present early… a new Mechadroids update!

The new update brings in a few core changes/additions to the game play, general bug fixes and some much needed layout improvements for the smaller resolution phones. With the addition of the targeting system you can now target specific Mechadroid areas to attack. With your armour refit system you’ll be able to change where your strengths and weaknesses are. This brings a lot more strategy into Mechadroids that was absent in the last version. We’ll be eager to hear your feedback on this.

Two important points are that you can now opt-out of the daily Mechadroids report and more balancing is coming soon! The daily report is only sent if there is activity regarding your Mechadroid so for those of you who may have tagged it as spam you can now untag it as spam and deactivate instead. This would help us out a lot!

Alpha testers can now visit the Mechadroids download area to install or if you happen to have the old version of Mechadroids installed it will prompt you to update.

Here is the full changelog…

(more…)

Fulltime Developer Day #1

I’ve finally moved to Germany and managed to unpacked all my things (in record time too!). Today is the first day I’ve had a chance to really think about DWS and gamedev for a while. Jargon and I had a meeting last week to figure out what’s left to get done for the next update of Mechadroids so I’ll be doing my side of that today. This week I want to brush the cobwebs off the systems and see what needs to be done to get us running at fullspeed. Short but sweet post for today – we’ll be keeping you updated.

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC