Merry Christmas!

Merry Christmas from Deadworld Studios! We hope everyone enjoys their holiday/break away from the real world for a bit.

It looks like another year has come and gone. Looking back it’s amazing how fast Christmas has come around. It doesn’t seem that long ago that we attended ‘World of Love 2’ conference at the start of the year. We continued work on Root Access, then paused it in favour of Mechadroids. We released Mechadroids and, come end of the year, are pushing it harder than ever!

As always we wouldn’t have got this far if it wasn’t for the support of our community. We’ve added a few people to it over the past year and they’ve become valued members! The feedback, ideas and support that they provided is what helps push us to keep going.

So, what does the coming year hold for us? Lots. We’re going to attend ‘Bit of Alright’ indie games conference in London and push out lots of updates for Mechadroids now we’re working fulltime on DWS. Mechadroids will be released onto the Android market.

We’re positive about this coming year. Now… lets get on with it right?

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC