Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

RT @Jargon64: Lot's of complex bugs to deal with recently. @SolitudeGame is really putting up a fight for its multiplayer flight test. #GameDev #RV

19/05/2017 @ 8:35am UTC

@xeroxeroxero @SolitudeGame Sure, email address is info@roguevector.com

10/04/2017 @ 1:34pm UTC

@xeroxeroxero What about if we're 50% Brizzle? @SolitudeGame is looking rather good these days but we're not quite… https://t.co/bEsDGWFH82

10/04/2017 @ 8:21am UTC

RT @CWolf: Late night reworking @SolitudeGame's core UI system. Reduced complexity and modernised it whilst removing code. Happy with the progress #RV

8/04/2017 @ 12:23am UTC

RT @SolitudeGame: Fixed the normal map and lighting issues with runtime loaded textures. Getting close to a new pre-alpha build!… https://t.co/n1U9KA0q0V

4/04/2017 @ 2:16pm UTC