Beware of the Kittuns

Hola!  Another dev post in a relatively short time.  The reason being that we’ve been pretty busy behind the scenes.  We’re flying through our task list but there’s still a lot to do.  Also, it doesn’t help when new tasks sudden spring up and require urgent addressing (the website redesign was one of them, I couldn’t deal with looking at that bland old site any longer), such as what has just happened again…

With the setting up of Deadworld Studios as a private limited company and our business bank account (with associated PayPal and Google Checkout accounts), we’re getting to a point where we’re trying to increase our profile.  I started redesigning our website and little did I know that CWolf decided to submit our site to StumbleUpon, next thing I know I’m looking at a Google Analytics page that looks like this (image on right) and consequently a GMail account that looks like that (image on left).  Now, we’re not strangers to forum spam.  We have a few mods in place that keep these nefarious spammers at bay.  First off we’re using a Project Honey Pot to waste spammers’ and harvesters’ time and aid in the discovery of these.  Then we use a couple of SMF mods, one basically blocks all access for 100% guaranteed spammers, the other requires them to be approved if there is a suspicion that they are spammers.  Up until now this set up has been working for us but it does mean we get quite a lot of notices and have to go in and clear all the spammer accounts periodically.

Of course, with the influx of new traffic (regardless of whether there is a high bounce rate), we are attracting more spammers and with SMF’s poor CAPTCHA system something needed to be done.  Now, this is something I had been planning on doing for a long time, I even prototyped it a client-side only version, but never had time to fully implement it, but last night I blitzed it out (and I have a splitting headache now because of it).

Back in University (or just after) I came across a CAPTCHA system called KittenAuth (created by Oli Warner), either via StumbleUpon or The Register and thought “Hey, that’s a pretty genius idea.” but I couldn’t find any implementation of it, but that was fine, all I needed was the idea, so I bookmarked the page.  Basically, instead of using the traditional distorted sequence of character or words, it uses image recognition, specifically Kittens, in a 3×3 grid.  The idea is that only some of them are Kittens, the others are… well… other things.  So, armed with an idea (thanks Oli!) I give you KittunAuth, a mod for SMF 2.0 RC4 which adds KittenAuth anti-bot protection.  I’m also happy to say that since the installation of the KittunAuth mod for our forum, we’ve had no forum spammer registrations and even though it’s only been active overnight, this is still a plus as I usually wake up to a few sat in my inbox.

If anyone is interested in this forum mod for their own SMF forum, don’t hesitate to comment here to show your interest and I’ll see if I can make it compatible for other versions.  At the moment KittunAuth is still an incredibly early version and hasn’t really been tested, we’ll see how it performs over the coming weeks.

All Work and Some Play

Profit and Loss Sign

I’ve been pretty productive tonight. I’ve clocked in some programming, some design and a small website tweak. Now for the past hour I’ve been looking though the financial side of things. This side of setting up and running a company will be one of the harder things to handle in Deadworld. As I’ve had ever so slightly more experience in this field than James we decided that I’d be the poor soul to tackle it (not without the help of James though… or I think a little of me would break down inside). So tonight I’ve been trying to figure out cashflow and profit/loss record keeping.

While things are confusing now I know I’ll grasp it sooner or later. I know for one thing that it’ll be very important to have our transactions well recorded. We’re helped there with Google Checkout and Paypal to a certain level as they can print out nice reports for us on a monthly basis. What I’m more concerned about is the non-third party system transactions – the ones that interact directly with our bank account. Each one will need to be labelled for identification and recorded as such for later. It’ll take a bit of practice but we’ll get there.

Now for a game of Project Zomboid before bed!

Time For a Make Over

Finally got around to updating the website.  This has been a task on our list for a long time, just we have been incredibly busy with other facets of Deadworld Studios (please see: Deadworld, Inc.) so it kept getting put off and as time went on we increasingly thought that the site was extremely bland.

As we’re a small company we don’t have a whole lot of resources behind us and therefore don’t have dedicated artists. So we have been practicing and following tutorials. A while back Rich made a red planet for use in the background with the old site, but it didn’t quite fit in. We both thought we’d want to include the planet in a star-scape of some kind but had no star-scape to go with it.

So there I was, looking at our bland website and thinking back to the planet image, and I had a sudden surge of inspiration.  I knew exactly what I wanted, I just hoped that I had the skills to pull it off.  A quick Google later and I had found a pretty impressive GIMP tutorial on creating a star-scape and I began working through it.  I took Rich’s red planet, sucked the colour out of it and tinted it a grey-blue (after all, it’s supposed to be a dead world right?).  I proceeded to position it in the bottom right of the star-scape.  It looked good, real good.

Now, the problem with backgrounds like this is that they do not scroll… at all.  So it had to be anchored.  And then there’s the issue with different resolutions, perspectives and that CSS2 cannot stretch background images.  So after a bit of HTML and CSS trickery I managed to hack together a fake-background that scaled to the browser window.  It looks a little blurred on larger resolutions, but I was massively impressed with the effect.  Now, at this point, I figured I didn’t want to tarnish my efforts by slapping the old site on top… this new background warranted a new site altogether.  So out came the sketch book!

Now, I’m not a massive fan of fixed width sites.  My usual retort is “If a web developer can’t get their site to dynamically scale correctly, then they’re not a very good developer.”  However, we now have a sexy space scene to look at that should not be entirely covered up.  I actually have a good reason to implement a fixed width site.  I also wanted spaces between the various elements to allow the background to show through as much as possible.  The the designed I came up with was a simple 2 column site with floating stand-alone elements and the Deadworld logo and title sitting freely above against the background.  The footer would obviously be pushed down by the dynamic content and would hardly ever line up correctly, but this is not really a problem… sexy background, remember?

I chose to go with the white borders and black background because it’s based on the style of the Deadworld Studios logo, which seemed satisfactory.  After, tweaking the styles and playing around with the various floating elements, I decided (along with a friend) that the black backgrounds should be transparent as too much of the background was being covered and I was creeping back into the realm of blandness again.  I also had to be careful as text on top of images is a big no-no in web design and can make reading pretty hard, so I kept the transparency effect minimal.  The resulting effect made the site look a whole lot better.

Anyway, I hope you guys like the new site.  At the time of writing there are still a few things that need to be sorted out (such as commenting), so just bear with it for a couple days till I can get it all fixed.

Adios!

Back Online

Well, if anyone tried to access our site over the last few days they may have noticed that we’ve been down quite a bit, so apologies for that.  If anyone is interested, the blackout was due to a few reasons:

  1. FlatlineWe attempted to update some software on our VPS so we could replace Hudson with Jenkins.  The update caused some serious errors where most system services went offline and refused to start (including Apache).
  2. Upon realising that there was too much damage to put right in a swift amount of time, we decided to restore the VPS snapshot we took immediately before the update.  The restore failed.  The snapshot was corrupt.  The VPS wouldn’t boot.
  3. Our host (Webfusion) said that a VPS factory reset was pretty much our only option.  Fortunately, we take daily backups so we weren’t going to lose much.  Problem was, once we got back to where we were, we were still going to need to update the VPS to install Jenkins and potentially break everything again.  Since our VPS was due for renewal we decided to purchase a nice new shiny version of our VPS and migrate everything across, this way no updating would be required when things were operational again; so that’s what we did.  Unfortunately, once our new VPS was set up we discovered that the backup manager, that’s part of our VPS control panel, wasn’t all it’s cracked up to be.  It refused to restore the backup we threw at it, so in the end we had to extract the contents of the backup and move them into place manually… which is still an ongoing task.

Most of the Deadworld stuff is back online and functioning normally.  There’s just a few other things, including some personal sites, that still need to be restored.  Hopefully, this’ll all be done in the next couple of days.

Good news is that Jenkins is up and running though, so it wasn’t all for nothing!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC