All Work and Some Play

Profit and Loss Sign

I’ve been pretty productive tonight. I’ve clocked in some programming, some design and a small website tweak. Now for the past hour I’ve been looking though the financial side of things. This side of setting up and running a company will be one of the harder things to handle in Deadworld. As I’ve had ever so slightly more experience in this field than James we decided that I’d be the poor soul to tackle it (not without the help of James though… or I think a little of me would break down inside). So tonight I’ve been trying to figure out cashflow and profit/loss record keeping.

While things are confusing now I know I’ll grasp it sooner or later. I know for one thing that it’ll be very important to have our transactions well recorded. We’re helped there with Google Checkout and Paypal to a certain level as they can print out nice reports for us on a monthly basis. What I’m more concerned about is the non-third party system transactions – the ones that interact directly with our bank account. Each one will need to be labelled for identification and recorded as such for later. It’ll take a bit of practice but we’ll get there.

Now for a game of Project Zomboid before bed!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC