Solitude Tech Demo 2 @ WGDS2015

Over the last few weeks we’ve been working very hard on Solitude tech demo 2. Last year we took tech demo 1 to the Wales Games Development Show (WGDS) and it received an amazing response by all those who played it. You can watch two community members play the demo below.

Since tech demo 1 was so well received we’ve decided to attempt another ambitious tech demo. The main role of these tech demos is to pull together all the game systems we’ve put in place to ensure we’re on the right track and they work well together. These systems include things like a flexible, user friendly structure / ship creator, moddable runtime 3D model importer and editor, fully moddable game logic, an upgrade to Unity 5 with their new physically based rendering (PBR) systems and much more! The demos are created in such a way that show stylised scenarios similar to those that might be found in the future releases of Solitude. We’re very happy with our progress, especially the flexibility of the game, and we’re very excited to share it with you all.

We’ll be keeping the actual scenario of tech demo 2 under wraps so to be a nice surprise for the actual show, but after we’ll make sure we release a video of what it’s like.

The show is on the 19th of June 2015 in Cardiff City Hall. You can buy tickets on their website. If you’re going, make sure you come say hi to us!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC