RA Alpha Build 237 Released

A traditional 'memory dump' blue screen of deathWe’ve just released build 237 to the community.

This release, as you can see, is pretty small and only contains bug fixes. Progress on Root Access was a little slow after Christmas due to a very busy January and February (lots of traveling, World of Love indie games conference and a wedding/stag do to attend). In addition to this we’ve been working hard on a small side project, however, we’re not in the position to release details on this just yet.

We’ve fixed two very important bugs for Root Access. The memory issues on the client and server have now been fixed which means the server will now remain running! We know some of our testers have been trying to connect to the RA server over the past couple of months but found it down. This shouldn’t happen nearly as much anymore!

In regards to the issues people were experiencing with sound, the entire system has been rewritten and we’re now using hardware OpenAL. In layman’s terms it should work a lot better now!

The full change log for release 237 is below,

Bugs Fixed (Root Access):

    #39 – OpenJDK sound gain issue
    #54 – Pseduo-memory leak on client (Reopened then fixed again)
    #61 – Out of memory on server
    #62 – A ticking sound occurs when playing the game
    #78 – Music returns to normal volume after the tracks repeat

Changes (DWS Updater):

    – Updater now launches games directly instead of using .bat and .sh files for Windows and Linux/Mac respectively

Bugs Fixed (DWS Updater):

    #33 – UI error when not showing console/details
    #47 – Installer does not create directories if directories do not exist

Wax On, Wax Off

Well, as you may have noticed the new site is up and running (thanks Ben).  So that means we can start populating it with precious information regarding our projects.

Anyway, we’re still working hard on Root Access and we’re very close to wrapping up the alpha, just implementing the last couple of features and then it’s onto testing.  We’re also setting up supporting stuff for Root Access, such as bug trackers for our alpha users, as well as ‘official’ game information on this site.  We’ve had a Twitter account that we’ve been tweeting to during the development of RA (link to it is on the footer navigation at the bottom of this page), so there’s some interesting stuff on there if you wish to follow us.  There will also be a Facebook page that will be launched too, once we get the ‘official’ game info up.

The last couple of features that need to be implemented into RA is the ability to attach a file to a message and send it to another character/player.  Once this is done we’ll be able to write some Steal-type missions where the player is required to download some data from a target server and then message the file back to their employer.  We’ve already got quite a few Delete-type missions, in which you’re just required to gain access to a server and delete data… but remember to clean up your logs or you’ll get caught!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC