RA Alpha Build 237 Released

A traditional 'memory dump' blue screen of deathWe’ve just released build 237 to the community.

This release, as you can see, is pretty small and only contains bug fixes. Progress on Root Access was a little slow after Christmas due to a very busy January and February (lots of traveling, World of Love indie games conference and a wedding/stag do to attend). In addition to this we’ve been working hard on a small side project, however, we’re not in the position to release details on this just yet.

We’ve fixed two very important bugs for Root Access. The memory issues on the client and server have now been fixed which means the server will now remain running! We know some of our testers have been trying to connect to the RA server over the past couple of months but found it down. This shouldn’t happen nearly as much anymore!

In regards to the issues people were experiencing with sound, the entire system has been rewritten and we’re now using hardware OpenAL. In layman’s terms it should work a lot better now!

The full change log for release 237 is below,

Bugs Fixed (Root Access):

    #39 – OpenJDK sound gain issue
    #54 – Pseduo-memory leak on client (Reopened then fixed again)
    #61 – Out of memory on server
    #62 – A ticking sound occurs when playing the game
    #78 – Music returns to normal volume after the tracks repeat

Changes (DWS Updater):

    – Updater now launches games directly instead of using .bat and .sh files for Windows and Linux/Mac respectively

Bugs Fixed (DWS Updater):

    #33 – UI error when not showing console/details
    #47 – Installer does not create directories if directories do not exist

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

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