Wales Games Development Show 2014

Hey everyone!

Unfortunately there’s no development post this week as we’ve not been able to spare the time. However, here’s a brief update on what we’ve been up to and what our plans are for the near future.

Last week we were in Swansea doing a talk about how we got into independent game development, as well as our trials and tribulations, for the game dev graduates over there. We think it went down pretty well and got chatting to quite a few people afterwards. David Alden from Rockstar North (Swansea Met. alumni) also gave a really inciteful talk on how he got into the AAA game development industry. All in all, it was a great evening and thanks to everyone who attended.

We’re in Cardiff this coming week, on the 26th June, for the game dev social / TIGA event. Both of us will be doing a small talk there on what we’ve been up to recently. Up until now, we’ve been pretty quiet about it, but if all goes according to plan, we’ll be talking about our latest game.

Wales Games Development Show 2014 LogoThis is the reason why we’ve not had any time to work on development posts. We are exhibiting at the Wales Games Development Show (as usual) and we’ve been pushing ourselves hard to get a tech demo ready for it. We had some big ambitions, but the results are already looking really good and we’re very excited! So, if you’re interested in what we’ve been up to, you should definitely come along and say hi!

Tickets for WGDS2014 are around £6 and are available here.

Hope to see you soon!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC