Kickstart Banshee!

Some of you may know that we’ve been working closely with Mr Dog Films over the last few months on a transmedia project called Banshee.  We’ve made excellent progress so far, but now the time has come to get Banshee the funding it needs to become the game we want it to be.

As of today, Banshee is now being crowd-funded via Kickstarter with lots of excellent pledge rewards.  It would mean the world to us if you supported us by pledging.

Everything you need to know about Banshee can be found on the Kickstarter campaign site and the Banshee Facebook page.

Thank you!

Wales Games Development Show 2013

Rogue Vector will be at the Wales Games Development Show 2013 again on June 26th this year! We attended last year as Deadworld Studios so we’re looking forward to christening Rogue Vector with another great show!

We’ll be showing off some gameplay footage of our current project, Banshee, as well as the other games we’ve developed over the past few years.

At time of writing, there are only 22 free tickets left so you better be quick!

You can grab a free ticket at http://walesgamesdevelopmentshow2013.eventbrite.co.uk

Hope to see you there!

A New Game Announced! Banshee!

We are very proud to officially announce that we have teamed up with Mr Dog Films to develop the game for a new transmedia project called ‘Banshee’.

Banshee

Over the past two months we’ve been hard at work creating an experience that brings true horror to Facebook in the form of a real time, multiplayer game. Banshee is about survival and discovery, with the indirect result of territorial conflict, involving two teams – the emergency services and the spirits. The two teams will try to take control of areas of the city with the use of light and darkness, while discovering the lore of the world!

The game will be a first of its kind in eventually delivering the full length horror film, made by Mr Dog Films, via the game. We’re using Unity for development as we felt it was the best fit to achieve the level of immersion required for such an experience.

We’re really excited about this project and we’ll be releasing more information as we develop the game. Expect to see live streams and developer video blogs from us as the months progress!

For more information please see the Banshee Facebook page and website!

Mr Dog Films logo Unity logo

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC