Welcome to Deadworld!

Welcome to the new virtual home of Deadworld Studios; a place for all of you interested in following our work.

The aim of the site is two fold, as well as obviously letting you know when we have things available for you (such as games or other media) we also want to keep you aware of the development process.

The navigation should be fairly self explanatory but of particular note is the forum where you can keep in touch and get involved and the development blogs where we will be making posts to let you know what’s going on behind the scenes in the world of Deadworld. Also if you haven’t noticed at the bottom of the page you’re more than welcome to follow us on Twitter and/or Facebook.

So, we’ll leave it at that for now, but if you want to know more by all means have a wander around the site or drop into the forums and ask us whatever you want.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC