Mechadroids Round 5, Fight!

Round 4 is officially over and congratulations goes to NeverLupus as he continues his dominance over the Mechadroids’ leaderboard for a second win in a row!  Nicely done! Well done to Titan and Timothy for coming in close behind.

Also, a big thanks goes to out to everyone who participated in Round 4.  We’re slowly building up a larger active player base, which is great news.  Mechadroids is designed around player versus player combat so the more players we have, the more fun Mechadroids will be. This, in turn, will attract more players!

That being said, we’ve been extremely busy behind the scenes here at Deadworld Studios and have had little time to work on Mechadroids apart from minor bug fixes.  So, unfortunately, we’ll be kicking off Round 5 with no additional features. That doesn’t mean we don’t have anything new planned for future releases… and we definitely have some big plans!

We are also in the process of working on a Facebook (and potentially Google+) version of Mechadroids so you can play on your computer when you’re at home (or work) and then continue the fight when you’re out and about with the Android version.  We’ll keep you posted on its progress.

So, without further ado, let Round 5 commence!

Available for Android on Google Play

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC