Community Game: ‘Freedom’ Teaser Released

So, we finally got around to wrapping up the hard work we did over the community game fortnight. It was a great two weeks but we were a little optimistic with our time frame, especially since we had to make all the art ourselves! Most of the game systems are created so we’ll return to it soon to finish it off (the story is pretty good and we’re eager to share it with you).

The game is called ‘Freedom’ and it was create using votes to make a post-apocalyptic cyberpunk puzzle RPG about self-sacrifice. It’s pretty short but we hope you enjoy it.

Special thanks goes to Christopher Baklid (Inveracity) from our community who wrote the amazing soundtrack!

You can check out the teaser for ‘Freedom’ here!

Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC