So long, farewell…

Playing guitar beyond a campfireHi, Ben here – or Pringle as you probably know me on IRC.

It’s sad news today I’m afraid, as much as I love Deadworld and the projects we’ve been working on both publically and privately, I find that I have little to no time in the day to properly contribute. I’ve had a few things on my plate and I was hoping that once they were dealt with I would be able to get more involved again, unfortunately life has a way of … well, getting in the way.

As such, this is my official public notice that I am no longer an official part of Deadworld Studios, I will of course still be around on #deadworld and I’ll still see CWolf and Jargon in real life frequently – too often as far as I’m concerned (nah, I love them really).

So, goodbye Deadworld Studios and I’ll speak to you soon I’m sure.

– Ben ‘Pringle’ Halbert

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC