Returning to Full Strength!

So, things are moving around a little these days. With the sad departure of Ben ‘Pringle’ Halbert we now welcome a new member to the team. Please welcome Phillip ‘Zeis’ Lentz as our new member taken directly from the Deadworld Studios community!

Now don’t think that Zeis is a replacement. It was always part of the plan to bring in a 4th to help fill some voids in Deadworld’s skill-set. However, the departure of Ben forced us to accelerate our plans a little. Zeis brings a large range of skills to the team including several that we really need which will aid us in bringing our games to you guys faster.

Anyway, enough about Zeis as we’ll let introduce himself in another post.

  1. Ben Halbert says:
    May 13, 2011 at 3:15 pm

    I’ve been replaced?! You bar stewards!

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC