RA Alpha Build 230 Released

We’ve just released build 230 to the community and invited a couple of new alpha testers! As per usual we’ve introduced some new features, changed some underlying code and fixed bugs!

The full change log for release 230 is below,

New Features (Root Access):

    – New program: Monitor (Responsible for generating logs on servers, including your own!)
    – Implemented ‘Real Name’ in the profile
    – Right-click delete menu for the inbox messages
    – Keyboard support for the dialer
    – Improved the default skin

Changes (Root Access):

    – Netcode has been rewritten from XML to Java Object Serialisation

Bugs Fixed (Root Access):

    #21 – Inbox ‘delete’ button does not work
    #22 – Inbox messages do not retain ‘read’ status
    #31 – Sound: Cracking sound effect is not timed correctly to cracking
    #35 – Program info displays only once
    #37 – Switching to ‘Log’ viewer mode is not intuitive
    #44 – Null Pointer Exception upon disconnect before fully logged in (Fixed in build 213)
    #57 – Missions Seem to Auto-Complete (Fixed in build 213)
    #61 – Out of memory on Server
    #65 – File Deletion of Another Player’s Files Does Not Update His Local File Store
    #66 – Music volume changing on new track
    #67 – Players can connect to logged off clients
    #68 – Inbox messages are displayed in the wrong ordert

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC