Onto a New Chapter

It has been a long time since my last dev blog update so I figured I’d fill you in on some details.

As of the end of October I have finished working for my previous job as a software consultant and I’m now in the transition stage of working fulltime on Deadworld Studios. I’m moving from the UK to Germany to be with my girlfriend. Once that has happened I will be fulltime on setting DWS to be what Jargon and I dream it can be.

Progress slowed down over the months of August, September and October due to unrealistic working hours from my previous job. Needless to say now that is behind me I can start crunching through our TODO: list!

Expect a lot more frequent updates to Mechadroids from us as we ramp into full gear! From here things can only get better!

  1. Marion says:
    November 3, 2011 at 7:46 am

    Go forward my son and embrace a new life, enjoy your freedom and lack of strife,
    Stretch yourself mind body and spirit
    Live your dream but ground yourself in it
    Be the you you know you can be
    And don’t fear change but emerge, fly free
    My love goes with you it won’t be lost
    I am right behind you and won’t count the cost
    This is your time so live it well
    I’m more proud of you than I can tell.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC