Merry Christmas!

We hope everyone is having a great day so far!

Looking back over the past year it’s amazing to see how much has happened to Rogue Vector. We can’t help but review what has past and wonder what will come.

Rogue Vector entered the year as Deadworld Studios. After a trademark dispute we decided to change our name to Rogue Vector. In hindsight it was a very good decision and we feel very settled and happy with the name less than one year in.

As the year went on we worked with Mr Dog Media to develop Banshee. With that wrapped up 7 months later and being released next year, we took some much needed rest.

So, what does the new year bring for us? Well, we’ve started development on our next in-house game. It’s really early days so we don’t have a whole lot of information to give out on it yet but we’ll be starting to expose the development process as we ramp up our work. Needless to say, we’re very excited that we’re finally able to build this game as it’s been a project in our minds for a very long time in one form or another.

So once again, from us here at Rogue Vector, Merry Christmas!

  1. Inveracity says:
    December 25, 2013 at 3:56 pm

    Exciting times ahead! Merry Christmas and Happy New Years!

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC