Mechadroids Round 3 and Update 1.1.0

Get ready for the smack-talk, because the Mechadroid voice synthesizers are coming online! Version 1.1.0 of Mechadroids brings with it the new Taunt System so you can tell your foes (and even your friends) what you really think of them. Everyone starts with the free standard taunt pack but there are more packs available from the premium content store so check them out!

In addition, you can now purchase Deadworld Fragments (our premium content currency) from the Deadworld ID site and Fragment purchases from this site are subject to a discount of up to 10%!

Here is the full changelog…

New Features:
– ‘Taunts’ system added
– Added four taunt packs to the Store
– Round countdown added to the overview
– BP added to the overview
– Hub activity is now displayed in ‘Recent Events’
– Taunts activity is now displayed in ‘Recent Events’

Changes:
– Set a coolant storage limit of 3 to prevent coolant hoarding between rounds
– Made overview buttons longer to better fit screens
– Changed some overview words to icons (e.g. ‘credits’ to an icon)
– Removed ‘Leaderboard’ from ‘The Boards’

Bugs Fixed:
– ‘Lost Connection’ sometimes appears after inactivity
– When attacking a lower level Mechadroid (6 or more level below) the message ‘You received 5 BP’ is provided when it should not appear
– Crashes involving cleaning up images but not correctly reloading them
– Crash when sometimes loading ‘The Hub’
– Various crashes

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC