Mechadroids is Coming – 30th of May

That’s right!

Our 4 month, going on 14 month, Android development project is finally coming to fruition. We’ve really been pushing ourselves hard to get everything wrapped up and in five days time, on the 30th of May, we’ll be releasing Mechadroids onto Google Play! Epic thanks go out to our community for their testing, feedback and constructive (and not so constructive) criticisms. Also, massive thanks goes to our Artist, Alix Briskham (portfolio here), who has turned Mechadroids from an obfuscated and confusing sprawl of poorly drawn images and icons into a sleek masterpiece of awesomeness (with a lot more improvements and premium content coming very soon).

So, ladies and gentlemen, get your Mechadroid ready.

Mechadroids is coming, for honour and glory!

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC

@CWolf: CI love #GameDev #RV

21/11/2017 @ 4:06pm UTC