Loving Harder

World of Love 2Well things have been quiet here at Deadworld Studios but I promise you we’ve been busy behind the scenes.

As many of you know we attended World of Love last week; it was an excellent conference and a wonderful experience. The talks and interviews have given us a great deal to think about and we’re hoping to step things up a gear. Special thanks to David Hayward for arranging the event, I know that we’ll be there again in the future.

I (Pringle) have been renovating and moving house over the past … well it seems like forever … but I’m almost in and just need to unpack properly (at the moment I can’t get into my study due to stacks of boxes). So hopefully in the next week or two you should start to see some work being done on the website.

Jargon and CWolf are hard at work with the latest batch of bug fixes and getting everything stable and working on something else as well. In a few weeks time we’ll be ready for the next wave of testing for Root Access and we’ll be announcing something new at the same time. For now you’ll just have to wait and see.

For those of you who want to know more about what happened at World of Love itself, I’d point you in the direction of the relevant post on the World of Love news feed (you can even see us in the photo if you look closely) and Matt Badley’s summary of the talks, both of which provide far better information than I could.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC