Interfacing with UI #0 – Introduction

Over the past few years I’ve been slowly drawn into the user interface tasks that we encounter in our contracts and games. Some areas of UI design and construction have a lot of information written about them whilst other areas have precious little. With the aim of passing knowledge on I’ve decided to outline my experience over a series of UI related articles with the hope that it’ll help others working on user interfaces.

While I still have a lot to learn I’ve also learnt a lot of tricks that can help. I especially have a wealth of information in regards to the different frameworks and libraries that exist out in the wild, especially when it comes to Unity. I’ll be posting the links to the articles here as and when they are written to keep them together in one place.

If anyone wants to get in contact with me feel free to reach me at richard@roguevector.com or my Twitter at @CWolf.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC