The conference was a great place to meet like minded people from across the indie games scene, listen to some very interesting talks and see some of the unreleased games in development. I met some very interesting people there, especially an artist and an ex-APB developer who I shared a few drinks with at the end of the day.
I found talks on ‘Paper prototyping’, ‘Indie(cent) Exposure’ and ‘Zombie Run’ the most interesting talks of the day. It has given me a lot to think about for Deadworld Studios.
Now… back to getting the next Mechadroids update out the door!