Bit of Alright Conference

I’m going to be taking a small break from coding on Friday to attend the ‘Bit of Alright‘ indie developers conference in London. I’m really looking forward to this as it’ll be a great place to meet other developers and pick up useful advice! I’ll be flying out tomorrow (Thursday) night to London then spending some time seeing friends and family. I really can’t wait as this will be the first trip back to the UK since leaving for Germany.

After that it’s back to Mechadroids! I’ll let you all know how the conference was when I get back home. Until then!

  1. Jargon says:
    February 2, 2012 at 12:18 am

    Really wish I was going to be there with you, Rich!

    Next time, though 🙂

    Network! Network! Network! 😀

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC