Almost There…

So, we’ve been working on Root Access for quite a while now and it’s getting pretty close to an alpha release.  Just got a few more things to take care of first with the game and then get an installer/updater developed to go with it.

For those of you who don’t know what Root Access is, it is Deadworld Studios’ first title that will be officially released.  The game takes a lot of inspiration from Introversion Software’s Uplink, a pseudo-hacking game, which is extremely fun and highly addictive.  The only flaw with this game is that it is only single-player and Introversion Software have mentioned that they’re only interested in innovative and unique games and as a result will not develop an Uplink 2 or an Online Uplink game.  Introversion Software aren’t the only game development company that have developed a hacking game which does not include multi-player and from our point of view, this is a significant oversight as the nature of hacking does usually involve a human target.

Therefore, Root Access is an MMO pseudo-hacking game where players are pitched against computer players as well as each other.  We’re hoping the human versus human aspect of Root Access will give the game a whole new layer of strategy that is missing from all other single-player pseudo-hacking games.

For more information on what Root Access is all about and how it will play, please check out the Root Access project page.

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Interfacing with UI #4 – Coherent UI

February 5th, 2016

This is part of a series of posts revolving around user interface design and development, the introduction and links to the other posts can be found here. Last I wrote about user interfaces I discussed the new Unity UI system and I wrote about our process of porting from Daikon Forge to it. That was a year and a half ago and a lot has changed since then. To keep things interesting we decided to move from Unity UI (yet another move?!) to Coherent UI and I’ll explain why we did it. Why Move… Again?!... (read more)

@SolitudeGame: Status update: Fuel reserves low. Asteroid mining facility detected on sensors. No response to our communications. On approach station appears to be abandoned and running on emergency power only. Away mission approved. Mission objective: Search and salvage - fuel is a priority.

23/03/2022 @ 11:00am UTC

@RogueVec: And so it begins! #RebootDevelop

19/04/2018 @ 8:05am UTC

@RogueVec: We'll be at @RebootDevelop this year. We can't wait! If you want to hang out just give us a shout! #RebootDevelop2018 #GameDev

16/04/2018 @ 12:06pm UTC

@SolitudeGame: Fullscreen terminals allow you to hook into your ship's guns for fine control! Moddable gun modules, terminals and UI! https://t.co/B5N01jrA70 #GameDev

8/12/2017 @ 4:58pm UTC

@CWolf: Woo! And, now we have a cross-compiled (nix --> win64) @SolitudeGame server in our build and deploy pipeline #RV #GameDev

28/11/2017 @ 3:39pm UTC