Welcome to Rogue Vector, we’re a small independent games development company who emerged from like minded individuals while discussing and planning games.  We have developed games based off our interests and the interests of our community.  We’ve always been determined to make the games that we’ve always wanted to play! Lets meet the team.

 

Richard Griffiths

Richard ‘CWolf’ Griffiths

Through university I met James and we quickly became great friends. With our passion for games it was a common event to go through our ever growing games collection to cooperatively and competitively enjoy our time (read: destroy each other). Our passion for games merged with our passion for development and so setting up Rogue Vector was an eventual next step for us. We want to be able to develop games which, not only would appeal to the gaming community, but also games we would love to play ourselves.

 

After graduating from university I moved to London for a job as a software consultant for a worldwide content management company. I eventually was able to go fulltime games development with Rogue Vector and I’ve been working hard at this ever since! Usually a good cup of coffee will fuel my development to no end.

 

 

James ‘Jargon’ Jarman

I’ve always been interested in games and game development for as long as I can remember.  My programming life-style started with tweaking those pesky config.sys and autoexec.bat files, trying to squeeze out just a few more kilobytes of memory to run the latest game, I think I was around 7 or 8 years old at the time.  It wasn’t long before I was in QBASIC writing my own text adventures (none of which was ever completed), then on to its 2D capabilities.  Throughout secondary school I got into some really primitive website development using some, must-not-be-named, WYSIWYG editors.  It wasn’t until A-Level I managed to get my hands onto a half-decent programming language, Borland Delphi, and ended up writing a tile-based Necromunda game for my major project.

 

In 2003 I started university at the Cardiff’s School of Computer Science.  It wasn’t long before Rich, myself and a few others banded together and became good friends.  Each person brought some unique knowledge of computers to the group and I swear I learnt an equal amount from them as I did from university.  Throughout university I honed my programming skills in graphics, artificial intelligence, networking and web development.  It was always the hope that the group would get into games development after university, but in the end only Rich and myself are still completely devoted to the cause… enter Rogue Vector.

Kickstart Banshee!

June 17th, 2013

Some of you may know that we’ve been working closely with Mr Dog Films over the last few months on a transmedia project called Banshee.  We’ve made excellent progress so far, but now the time has come to get Banshee the funding it needs to become the game we want it to be.

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RT @GlobalGamers: Rogue Vector and Mr Dog Films launches 'Banshee' Kickstarter - https://t.co/WxxAkTtz3o #gamedev

17/06/2013 @ 4:07pm UTC

Banshee, the game we're developing, is now on Kickstarter! It would mean the world if you supported us by pledging! http://t.co/9vtqF4Wai1

17/06/2013 @ 9:06am UTC

RT @Jargon64: I just backed Banshee: The Game and Feature Film on @Kickstarter http://t.co/Bo96er9Woz

17/06/2013 @ 7:56am UTC

RT @Jargon64: We had a play test of Banshee this evening. Everything broke! It was awesome! Thank you to everyone who participated! :) #Gam

14/06/2013 @ 9:30pm UTC

RT @BansheeMovie: Did you know, our Kickstarter is going live on Monday? Join us! http://t.co/piYKNLlFvk

14/06/2013 @ 10:05am UTC