• Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail
  • Unknown Game thumbnail
Freedom title

Freedom is our first community-designed game where the community voted on a number of different game design elements ranging from art style to story over the course of a few weeks. The result was a post-apocalyptic cyberpunk puzzle RPG about self-sacrifice. The teaser is freely available by clicking the web-link above.

Freedom screenshot
Mechadroids title

Mechadroids is our first released game to Google Play for the Android platform. It's a fast-paced, tongue-in-cheek, addictive mechanoid battle simulator designed with a quick pick-up-and-play attitude in mind. The player controls a Mechadroid by simply giving it a command to attack another Mechadroid. Depending on the outcome of the battle, the Mechadroid may gain experience. Once enough experience has been obtained, the player can upgrade their Mechadroid, making it more powerful in subsequent battles. Mechadroids are also able to steal a sizeable amount of their enemies credits if victorious, which can then be used to purchase new equipment from the Techlab.

Mechadroids screenshot 1Mechadroids screenshot 2Mechadroids screenshot 3
Dark Choices title

Dark Choices is CWolf's entry to the MiniLD#31 (31st Mini-Ludum Dare), a game development competition where developers have 48 hours to make a game along a particular theme. For this Mini-Ludum Dare, the theme was fear and CWolf decided to take a story driven, atmosphere heavy approach to invoke fear in the player. For more information on this MiniLD#31 game, please click the web link in the top right to go to the Ludum Dare competition website. This game is free to play and can be downloaded by clicking the download link, also to the top right of this page.

Dark Choices screenshot
Catch 2122 title

Catch 2122 is Jargon's entry to the MiniLD#31 (31st Mini-Ludum Dare), a game development competition where developers have 48 hours to make a game along a particular theme. For this Mini-Ludum Dare, the theme was fear and Jargon decided to take less of a story driven horror approach and more of a technical approach to try and instill fear in the player. For more information on this MiniLD#31 game, please click the web link in the top right to go to the Ludum Dare competition website. This game is free to play and can be downloaded by clicking the download link, also to the top right of this page.

Catch 2122 screenshot
Root Access title

Root Access is the first game developed by Rogue Vector. Regrettably, even though large amounts of development time were put into the game and a playable build does exist, it did not make it out of the alpha development stage due to insufficient resources. It's a massively multiplayer online game that takes place in a fictional digital environment where players are pitched against each other in a pseudo-hacking cut-throat free-for-all.

Root Access screenshot
Unannounced Project

Unity Development: Monitors – Part 2

May 17th, 2013

This is part two of an article series for Unity Development on an interactive computer / monitor system. See part one here. Over the past two months I’ve been slowly continuing with the Monitor system that I’ve decided to name ‘Farseer’. My last blog post ended with some open questions regarding the various design choices I faced, such as how to lay out the monitor’s view in the scene space. To quickly... (read more)

We've just written another blog post about Unity development! Check it out here! http://t.co/YOy8GXFh4i #gamedev #unity

17/05/2013 @ 4:36pm

RT @Jargon64: Ooooh, that's already working? Neat! Can now right-click edit the properties on a region in our dev tool now! Sleep time! \o/…

16/05/2013 @ 11:15pm

Oh hey, check this out! It's an article about us! :D http://t.co/thW6EsRpmR #BansheeMovie #BansheeGame #GameDev

16/05/2013 @ 3:45pm

RT @Jargon64: Working on a horror game I find myself thinking "What scares me?" Saw this at @indycube ... it scares me #GameDev #RV http://…

14/05/2013 @ 2:30pm

RT @CWolf: Working flat out on a tight sprint. We're getting some great coding done but it's busy, busy, busy! #RV #gamedev

14/05/2013 @ 10:55am