Freedom is our first community-designed game where the community voted on a number of different game design elements ranging from art style to story over the course of a few weeks. The result was a post-apocalyptic cyberpunk puzzle RPG about self-sacrifice. The teaser is freely available by clicking the web-link above.
Mechadroids is our first released game to Google Play for the Android platform. It's a fast-paced, tongue-in-cheek, addictive mechanoid battle simulator designed with a quick pick-up-and-play attitude in mind. The player controls a Mechadroid by simply giving it a command to attack another Mechadroid. Depending on the outcome of the battle, the Mechadroid may gain experience. Once enough experience has been obtained, the player can upgrade their Mechadroid, making it more powerful in subsequent battles. Mechadroids are also able to steal a sizeable amount of their enemies credits if victorious, which can then be used to purchase new equipment from the Techlab.



Dark Choices is CWolf's entry to the MiniLD#31 (31st Mini-Ludum Dare), a game development competition where developers have 48 hours to make a game along a particular theme. For this Mini-Ludum Dare, the theme was fear and CWolf decided to take a story driven, atmosphere heavy approach to invoke fear in the player. For more information on this MiniLD#31 game, please click the web link in the top right to go to the Ludum Dare competition website. This game is free to play and can be downloaded by clicking the download link, also to the top right of this page.

Catch 2122 is Jargon's entry to the MiniLD#31 (31st Mini-Ludum Dare), a game development competition where developers have 48 hours to make a game along a particular theme. For this Mini-Ludum Dare, the theme was fear and Jargon decided to take less of a story driven horror approach and more of a technical approach to try and instill fear in the player. For more information on this MiniLD#31 game, please click the web link in the top right to go to the Ludum Dare competition website. This game is free to play and can be downloaded by clicking the download link, also to the top right of this page.

Root Access is the first game developed by Rogue Vector. Regrettably, even though large amounts of development time were put into the game and a playable build does exist, it did not make it out of the alpha development stage due to insufficient resources. It's a massively multiplayer online game that takes place in a fictional digital environment where players are pitched against each other in a pseudo-hacking cut-throat free-for-all.

This is part two of an article series for Unity Development on an interactive computer / monitor system. See part one here. Over the past two months I’ve been slowly continuing with the Monitor system that I’ve decided to name ‘Farseer’. My last blog post ended with some open questions regarding the various design choices I faced, such as how to lay out the monitor’s view in the scene space. To quickly... (read more)
We've just written another blog post about Unity development! Check it out here! http://t.co/YOy8GXFh4i #gamedev #unity
RT @Jargon64: Ooooh, that's already working? Neat! Can now right-click edit the properties on a region in our dev tool now! Sleep time! \o/…
Oh hey, check this out! It's an article about us! :D http://t.co/thW6EsRpmR #BansheeMovie #BansheeGame #GameDev
RT @Jargon64: Working on a horror game I find myself thinking "What scares me?" Saw this at @indycube ... it scares me #GameDev #RV http://…
RT @CWolf: Working flat out on a tight sprint. We're getting some great coding done but it's busy, busy, busy! #RV #gamedev