Deadworld Studios becomes Rogue Vector

As of today, Deadworld Studios will now be trading under the name Rogue Vector.

The reason behind the change is due to a trademark dispute with another games studio.  After taking legal advice on the matter, and a failed attempt to negotiate for continued use of the name, we are forced to rebrand.

We feel Rogue Vector fits our (James and Richard’s) feelings about our company and our determination for the future.  Running your own business is never easy.  You break away from a common path in life and you often encounter unknowns but it’s a direction we will keep travelling.  Our company is becoming stable and we intend to keep pushing to the future!

As a result of moving to Rogue Vector we’ve been able to pull together all the great systems we’ve developed such as the feedback and the cross-platform account system.  All these systems are now accessible from the main Rogue Vector site!  All our games will remain with us and there will be no service disruption to Mechadroids.  Any accounts you previously had still exist and can be used to log into our website (or you can visit http://account.roguevector.com for your full profile).

In the end, leaving Deadworld Studios behind was very hard for both of us but we’re excited about the coming years, projects and games that’ll be made under Rogue Vector.  The core values and culture that made our community grow and bond will survive in Rogue Vector.

With our eyes set on the future, we have some very exciting games in the works so expect to hear from us again soon!

If anyone has any concerns please contact us at info@roguevector.com.  Thank you for reading and we hope you like the new site.

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Unity Development: Monitors – Part 2

May 17th, 2013

This is part two of an article series for Unity Development on an interactive computer / monitor system. See part one here. Over the past two months I’ve been slowly continuing with the Monitor system that I’ve decided to name ‘Farseer’. My last blog post ended with some open questions regarding the various design choices I faced, such as how to lay out the monitor’s view in the scene space. To quickly... (read more)

We've just written another blog post about Unity development! Check it out here! http://t.co/YOy8GXFh4i #gamedev #unity

17/05/2013 @ 4:36pm

RT @Jargon64: Ooooh, that's already working? Neat! Can now right-click edit the properties on a region in our dev tool now! Sleep time! \o/…

16/05/2013 @ 11:15pm

Oh hey, check this out! It's an article about us! :D http://t.co/thW6EsRpmR #BansheeMovie #BansheeGame #GameDev

16/05/2013 @ 3:45pm

RT @Jargon64: Working on a horror game I find myself thinking "What scares me?" Saw this at @indycube ... it scares me #GameDev #RV http://…

14/05/2013 @ 2:30pm

RT @CWolf: Working flat out on a tight sprint. We're getting some great coding done but it's busy, busy, busy! #RV #gamedev

14/05/2013 @ 10:55am